Love2d physicsI'm trying to set a image to a physics body in Love2D. I have got to the part where I have an image on a physical object, but I can't seem to only have the image and make the body of the physics object transparent. I have a class so I can easily create instances of bodies. Here is the draw function: This function creates a new World with the given size, no gravity and sleeping turned on. Synopsis world = love.physics.newWorld( x1, y1, x2, y2 ) Arguments number x1 The smallest x position in the world. number y1 The smallest y position in the world. number x2 The largest x position in the world. number y2 The largest y position in the world.Building a physics-based sand timer using the love2d framework. #love2d #gamedevelopment Building a physics-based sand timer using the love2d framework. #love2d #gamedevelopment Shared by Shubhrojyoti Kabiraj. Join now to see all activity Education ITM UNIVERSITY, GWALIOR ...Love2d Physics Tutorial exists ( 'Save. My answer depends on an assumption. A square (2) or cube (3) relationship is typically the best, but feel free to experiment. Friction formula is typically given as. setMeter(64) --the height of a meter our worlds will be 64px world = love.love2d_love.physics_brickBreakerExemple Comment ça marche love.physics dans LOVE2D ? love.physics utilise une librairie de simulation physique dans un monde en 2d. Cette librairie se nomme : BOX 2D. pour utiliser cette librairie vous devez créer au moins deux éléments. un monde et un objet avec un body. LE MONDE :I'm trying to set a image to a physics body in Love2D. I have got to the part where I have an image on a physical object, but I can't seem to only have the image and make the body of the physics object transparent. I have a class so I can easily create instances of bodies. Here is the draw function: Sep 25, 2019 · function love.load() love.physics.setMeter(64) --the height of a meter our worlds will be 64px world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81. Now that a world has been created, we can add bodies, shapes, and fixture to it. Jun 15, 2020 · love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ). CS50G Game Development - #00 Pong - AI Update (Love2D and LUA) - s34nvideos submission - Love2D and LUAAssignment 0 - PongCourse Info:https://courses. Remixes of "HARD PONG WITH AI" (11). Jan 10, 2019 · The home edition is priced at ,000, arcades can grab one for ,299, while the cocktail twist retails for ,499.F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....Trainz Freeware Releases. com: Trainz - PC : Video Games. With convincing real world physics, weather effects, and the ability to drive modern and historical trains from all over the world, this is the closest most enthusiast get to their dream of driving a 662,000 lb Feb 06, 2019 · Trainz: A New Era on Steam. Início · Freeware.Love2d Physics Tutorial -- but with kinematic player body. -- forces, it should be kinematic. But when it interacts with dynamic. -- bodies, sometimes they are sleeping and do not respond to collisions. -- One possibility is to prevent any bodies from sleeping. Costs. This function creates a new World with the given size, no gravity and sleeping turned on. Synopsis world = love.physics.newWorld( x1, y1, x2, y2 ) Arguments number x1 The smallest x position in the world. number y1 The smallest y position in the world. number x2 The largest x position in the world. number y2 The largest y position in the world.CS50G Game Development - #00 Pong - AI Update (Love2D and LUA) - s34nvideos submission - Love2D and LUAAssignment 0 - PongCourse Info:https://courses. Remixes of "HARD PONG WITH AI" (11). Jan 10, 2019 · The home edition is priced at ,000, arcades can grab one for ,299, while the cocktail twist retails for ,499.love.physics.getDistance. Available since LÖVE 0.8.0. This function is not supported in earlier versions. Returns the two closest points between two fixtures and their distance. This function does not work correctly in 0.8.0 and may terminate LÖVE without errors. Contents. love.physics.getDistance. Available since LÖVE 0.8.0. This function is not supported in earlier versions. Returns the two closest points between two fixtures and their distance. This function does not work correctly in 0.8.0 and may terminate LÖVE without errors. Contents. sebene ya lola-- Gets the click detector on the objectbuyButton = script.ParentclickDetector = buyButton.ClickDetector local MarketplaceService = game:GetService("MarketplaceService")local gamePassID = 0000000 -- Change this to your game pass ID -- Whenever someone presses the click detector, run this codelocal function buyPass(player) -- Ask players to buy a specific game pass based on it's ID ...love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ).“wait() in lua†Code Answer’s. wait function lua . lua by Tes on Nov 07 2020 CommentJun 15, 2020 · love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ). Physics in a nutshell. About About the project. The project »Physics in a nutshell« was founded in 2014 with the intention to provide a new online educational resource for learning physics at university level.. The contents are organised in a way which allows both a structured self-study of connected groups of topics as well as the usage of the website as an encyclopaedia for quick reference.I'm trying to set a image to a physics body in Love2D. I have got to the part where I have an image on a physical object, but I can't seem to only have the image and make the body of the physics object transparent. I have a class so I can easily create instances of bodies. Here is the draw function: function love. load ()--Store the new world in a variable such as "world" world = love. physics. newWorld (0, 200, true)--Gravity is being set to 0 in the x direction and 200 in the y direction. end function love. update (dt)--Never forget to update your world every frame. world: update (dt) endJun 15, 2020 · love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ). Building a physics-based sand timer using the love2d framework. #love2d #gamedevelopment Building a physics-based sand timer using the love2d framework. #love2d #gamedevelopment Shared by Shubhrojyoti Kabiraj. Join now to see all activity Education ITM UNIVERSITY, GWALIOR ...model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing Librariesrealme camera qualityLove2d Physics Tutorial -- but with kinematic player body. -- forces, it should be kinematic. But when it interacts with dynamic. -- bodies, sometimes they are sleeping and do not respond to collisions. -- One possibility is to prevent any bodies from sleeping. Costs. Texture is very terrain-y, don't you think?More specifically, a heightmap terrain. I created it to be as dynamic as possible. I can change the height of any ...F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....love.physics.newBody. Creates a new body. There are three types of bodies. Static bodies do not move, have an infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.Jun 15, 2020 · love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ). Search: 2d Rpg Sprites. About Sprites Rpg 2dlove2d_love.physics_brickBreakerExemple Comment ça marche love.physics dans LOVE2D ? love.physics utilise une librairie de simulation physique dans un monde en 2d. Cette librairie se nomme : BOX 2D. pour utiliser cette librairie vous devez créer au moins deux éléments. un monde et un objet avec un body. LE MONDE :Lua answers related to “check if player owns gamepass†roblox check if player has gamepass; check if player is in group; prompt game pass purchaselove.physics.getDistance. Available since LÖVE 0.8.0. This function is not supported in earlier versions. Returns the two closest points between two fixtures and their distance. This function does not work correctly in 0.8.0 and may terminate LÖVE without errors. Contents. Random errors will shift each measurement from its true value by a random amount and in a random direction. More than 6hrs. All these generated addresses covering all cities and statesRandom number generators are important in many kinds of technical applications, including physics, engineering or mathematical computer studies (e.yandere historical figures x readerlove.physics.newFixture. Available since LÖVE 0.8.0. This function is not supported in earlier versions. Creates and attaches a Fixture to a body. Note that the Shape object is copied rather than kept as a reference when the Fixture is created. To get the Shape object that the Fixture owns, use Fixture:getShape .love.physics.newBody. Creates a new body. There are three types of bodies. Static bodies do not move, have an infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.Search: 2d Rpg Sprites. About Sprites 2d RpgGitHub - rozenmad/bullet-physics-love2d-module: Module Bullet Physics for LÖVE. bullet-physics-love2d-module World CollisionObject (Base class for RigidBody and GhostObject) RigidBody GhostObject Shapes CharacterController ContactPoint RaycastHit.Welcome. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. 2021 - 2024. Currently studying computer sciences applied in Video Games at CNAM - ENJMIN in Angoulême. W'ere learning about backend in C#, using Unity environment, teamwork techniques, sound design and level/game design. Luckily, I've had some experience in almost all of those fields. Harvard University.GitHub - rozenmad/bullet-physics-love2d-module: Module Bullet Physics for LÖVE. bullet-physics-love2d-module World CollisionObject (Base class for RigidBody and GhostObject) RigidBody GhostObject Shapes CharacterController ContactPoint RaycastHit.Search: Gmod Lua Executor. About Lua Executor Gmodktn home soaps prima donnasWelcome. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. Texture is very terrain-y, don't you think?More specifically, a heightmap terrain. I created it to be as dynamic as possible. I can change the height of any ...Search: 2d Rpg Sprites. About Sprites Rpg 2d-- Gets the click detector on the objectbuyButton = script.ParentclickDetector = buyButton.ClickDetector local MarketplaceService = game:GetService("MarketplaceService")local gamePassID = 0000000 -- Change this to your game pass ID -- Whenever someone presses the click detector, run this codelocal function buyPass(player) -- Ask players to buy a specific game pass based on it's ID ...Lua answers related to “check if player owns gamepass†roblox check if player has gamepass; check if player is in group; prompt game pass purchasefunction love. load ()--Store the new world in a variable such as "world" world = love. physics. newWorld (0, 200, true)--Gravity is being set to 0 in the x direction and 200 in the y direction. end function love. update (dt)--Never forget to update your world every frame. world: update (dt) endWelcome. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones.joomla 4 demofor 3D: global_transform.origin for 2D: global_position()I'm trying to set a image to a physics body in Love2D. I have got to the part where I have an image on a physical object, but I can't seem to only have the image and make the body of the physics object transparent. I have a class so I can easily create instances of bodies. Here is the draw function: love.physics.newBody. Creates a new body. There are three types of bodies. Static bodies do not move, have an infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.Trainz Freeware Releases. com: Trainz - PC : Video Games. With convincing real world physics, weather effects, and the ability to drive modern and historical trains from all over the world, this is the closest most enthusiast get to their dream of driving a 662,000 lb Feb 06, 2019 · Trainz: A New Era on Steam. Início · Freeware.LÖVE (aka Love2D) is a free, lightweight gamedev platform developed by a vibrant community, enabling everyone to create 2D games relatively quickly. In this article, we'll introduce you to the LÖVE platform and its capabilities, and share books, tutorials, and suggestions to get you started developing games with it.For full physics there is HXDX and of course the inbuilt love.physics. Both boil down to box2d, so no matter which you choose it'll behave the same. Infact, HXDX is simply a wrapper over love.physics, not that this makes it the weaker choice of the two. I've not used either extensively as I've not had a reason to so I can't recommend either.model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing Librariesmodel_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing LibrariesWe create a simple physics engine, with collisions between solids and dynamic entities.a physics library wrapper for love2d. Contribute to HDictus/breezefield development by creating an account on GitHub.Lua / Love2d physics setCallback - how to correctly create a callback to a method of an object. Ask Question Asked 11 months ago. Modified 11 months ago. Viewed 98 times 1 I'm still struggling with the basics of Lua and Love2d while adding some physics to my first game prototype: Creating a local or global (non method) collision callback ...model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing Librariesa physics library wrapper for love2d. Contribute to HDictus/breezefield development by creating an account on GitHub.Hello I'm playing around with Lua/Love2D and I want to know if it's possible to Use a grid and love.body together. I wanted to make and test out grids and I also want to make a world = love.physics.newWorld to set the gravity 0, 0 and use love.body:applyForce to give it a space like feeling.love2d_love.physics_brickBreakerExemple Comment ça marche love.physics dans LOVE2D ? love.physics utilise une librairie de simulation physique dans un monde en 2d. Cette librairie se nomme : BOX 2D. pour utiliser cette librairie vous devez créer au moins deux éléments. un monde et un objet avec un body. LE MONDE :towers codeforcesSearch: 2d Rpg Sprites. About Sprites 2d Rpglove.physics.newBody. Creates a new body. There are three types of bodies. Static bodies do not move, have an infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.Contribute to love2d/love development by creating an account on GitHub. ... * Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns. * Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given. * Fixed decoding of 8-bit WAV files.Lua / Love2d physics setCallback - how to correctly create a callback to a method of an object. Ask Question Asked 11 months ago. Modified 11 months ago. Viewed 98 times 1 I'm still struggling with the basics of Lua and Love2d while adding some physics to my first game prototype: Creating a local or global (non method) collision callback ...F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....Welcome. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. Welcome. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....Love2d: Shooting things At some point of time people were asking me about how bullets were implemented in love.blast() so I wrote this post. While the algorithms in the actual [mini]game were slightly more complex than what is described here, the difference is not apparent until you have thousands of bullets.Random errors will shift each measurement from its true value by a random amount and in a random direction. More than 6hrs. All these generated addresses covering all cities and statesRandom number generators are important in many kinds of technical applications, including physics, engineering or mathematical computer studies (e.Love2d: Shooting things At some point of time people were asking me about how bullets were implemented in love.blast() so I wrote this post. While the algorithms in the actual [mini]game were slightly more complex than what is described here, the difference is not apparent until you have thousands of bullets.Lua answers related to “check if player owns gamepass†roblox check if player has gamepass; check if player is in group; prompt game pass purchasemarriage chart astrologyFirst we need to set up a world for the physics bodies to exist in. function love.load() love.physics.setMeter(64) --the height of a meter our worlds will be 64px world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ).function love. load ()--Store the new world in a variable such as "world" world = love. physics. newWorld (0, 200, true)--Gravity is being set to 0 in the x direction and 200 in the y direction. end function love. update (dt)--Never forget to update your world every frame. world: update (dt) endI'm trying to set a image to a physics body in Love2D. I have got to the part where I have an image on a physical object, but I can't seem to only have the image and make the body of the physics object transparent. I have a class so I can easily create instances of bodies. Here is the draw function: model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing LibrariesLÖVE (aka Love2D) is a free, lightweight gamedev platform developed by a vibrant community, enabling everyone to create 2D games relatively quickly. In this article, we'll introduce you to the LÖVE platform and its capabilities, and share books, tutorials, and suggestions to get you started developing games with it.model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing LibrariesFor full physics there is HXDX and of course the inbuilt love.physics. Both boil down to box2d, so no matter which you choose it'll behave the same. Infact, HXDX is simply a wrapper over love.physics, not that this makes it the weaker choice of the two. I've not used either extensively as I've not had a reason to so I can't recommend either.Texture is very terrain-y, don't you think?More specifically, a heightmap terrain. I created it to be as dynamic as possible. I can change the height of any ...model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing Librariesmach3 usb interfacelove2d_love.physics_brickBreakerExemple Comment ça marche love.physics dans LOVE2D ? love.physics utilise une librairie de simulation physique dans un monde en 2d. Cette librairie se nomme : BOX 2D. pour utiliser cette librairie vous devez créer au moins deux éléments. un monde et un objet avec un body. LE MONDE :* Fixed File:isEOF when called on a dropped file. * Fixed support for > 2GB dropped files on desktops. * Fixed ByteData and DataView missing Data:clone implementations. * Fixed love.physics meter scale value persisting after love.event.quit("restart"). * Fixed audio to resume properly after interruption on iOS.model_renderer - A simple 3d model renderer for love2d. AI Navigation, Decision-Making and AI Libraries Jumper - Grid-based pathfinding library. Lua-star - Easy and pure Lua A* path finding. astar - An other A* library. Any map (gird, point, mesh or infinite map) and support path cost. Animation Animation & Frame-Managing LibrariesContribute to love2d/love development by creating an account on GitHub. ... * Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns. * Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given. * Fixed decoding of 8-bit WAV files.love2d_love.physics_brickBreakerExemple Comment ça marche love.physics dans LOVE2D ? love.physics utilise une librairie de simulation physique dans un monde en 2d. Cette librairie se nomme : BOX 2D. pour utiliser cette librairie vous devez créer au moins deux éléments. un monde et un objet avec un body. LE MONDE :We create a simple physics engine, with collisions between solids and dynamic entities.First we need to set up a world for the physics bodies to exist in. function love.load() love.physics.setMeter(64) --the height of a meter our worlds will be 64px world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81Physics in a nutshell. About About the project. The project »Physics in a nutshell« was founded in 2014 with the intention to provide a new online educational resource for learning physics at university level.. The contents are organised in a way which allows both a structured self-study of connected groups of topics as well as the usage of the website as an encyclopaedia for quick reference.gyroscope, device containing a rapidly spinning wheel or circulating beam of light that is used to detect the deviation of an object from its desired orientation. Gyroscopes are used in compasses and automatic pilots on ships and aircraft, in the steering mechanisms of torpedoes, and in the inertial guidance systems installed in space launch vehicles, ballistic missiles, and orbiting satellites.Search: 2d Rpg Sprites. About Sprites 2d RpgSearch: 2d Rpg Sprites. About Sprites Rpg 2dLoveballs library I used to create softbodies:https://www.love2d.org/forums/viewtopic.php?f=5&t=78882Right now, I've basically made a blatant clone of the me...stl decomposition formulaHello I'm playing around with Lua/Love2D and I want to know if it's possible to Use a grid and love.body together. I wanted to make and test out grids and I also want to make a world = love.physics.newWorld to set the gravity 0, 0 and use love.body:applyForce to give it a space like feeling.F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....Search: 2d Rpg Sprites. About Sprites Rpg 2dJun 15, 2020 · love.physics Available since LÖVE 0.4.0 This module is not supported in earlier versions. Can simulate 2D rigid bodies in a realistic manner. This module is essentially just a binding to Box2D (version 2.3.0 - manual ). F-I-SECS!!!!!Hello! Welcome back to another LÖVE(Love2d) Programming Tutorial For Beginners. In this episode, we begin to look at the physics module in LÖVE....gyroscope, device containing a rapidly spinning wheel or circulating beam of light that is used to detect the deviation of an object from its desired orientation. Gyroscopes are used in compasses and automatic pilots on ships and aircraft, in the steering mechanisms of torpedoes, and in the inertial guidance systems installed in space launch vehicles, ballistic missiles, and orbiting satellites.Random errors will shift each measurement from its true value by a random amount and in a random direction. More than 6hrs. All these generated addresses covering all cities and statesRandom number generators are important in many kinds of technical applications, including physics, engineering or mathematical computer studies (e.Trainz Freeware Releases. com: Trainz - PC : Video Games. With convincing real world physics, weather effects, and the ability to drive modern and historical trains from all over the world, this is the closest most enthusiast get to their dream of driving a 662,000 lb Feb 06, 2019 · Trainz: A New Era on Steam. Início · Freeware. “wait() in lua†Code Answer’s. wait function lua . lua by Tes on Nov 07 2020 CommentFirst we need to set up a world for the physics bodies to exist in. function love.load() love.physics.setMeter(64) --the height of a meter our worlds will be 64px world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81Search: 2d Rpg Sprites. About Sprites Rpg 2dtarrant county criminal court records -fc